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  4. gamelift
  5. Build
AWS v6.78.0 published on Thursday, Apr 24, 2025 by Pulumi

aws.gamelift.Build

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Provides an GameLift Build resource.

Example Usage

import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";

const test = new aws.gamelift.Build("test", {
    name: "example-build",
    operatingSystem: "WINDOWS_2012",
    storageLocation: {
        bucket: testAwsS3Bucket.id,
        key: testAwsS3Object.key,
        roleArn: testAwsIamRole.arn,
    },
});
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import pulumi
import pulumi_aws as aws

test = aws.gamelift.Build("test",
    name="example-build",
    operating_system="WINDOWS_2012",
    storage_location={
        "bucket": test_aws_s3_bucket["id"],
        "key": test_aws_s3_object["key"],
        "role_arn": test_aws_iam_role["arn"],
    })
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package main

import (
	"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		_, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
			Name:            pulumi.String("example-build"),
			OperatingSystem: pulumi.String("WINDOWS_2012"),
			StorageLocation: &gamelift.BuildStorageLocationArgs{
				Bucket:  pulumi.Any(testAwsS3Bucket.Id),
				Key:     pulumi.Any(testAwsS3Object.Key),
				RoleArn: pulumi.Any(testAwsIamRole.Arn),
			},
		})
		if err != nil {
			return err
		}
		return nil
	})
}
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using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Aws = Pulumi.Aws;

return await Deployment.RunAsync(() => 
{
    var test = new Aws.GameLift.Build("test", new()
    {
        Name = "example-build",
        OperatingSystem = "WINDOWS_2012",
        StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
        {
            Bucket = testAwsS3Bucket.Id,
            Key = testAwsS3Object.Key,
            RoleArn = testAwsIamRole.Arn,
        },
    });

});
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package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.Build;
import com.pulumi.aws.gamelift.BuildArgs;
import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        var test = new Build("test", BuildArgs.builder()
            .name("example-build")
            .operatingSystem("WINDOWS_2012")
            .storageLocation(BuildStorageLocationArgs.builder()
                .bucket(testAwsS3Bucket.id())
                .key(testAwsS3Object.key())
                .roleArn(testAwsIamRole.arn())
                .build())
            .build());

    }
}
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resources:
  test:
    type: aws:gamelift:Build
    properties:
      name: example-build
      operatingSystem: WINDOWS_2012
      storageLocation:
        bucket: ${testAwsS3Bucket.id}
        key: ${testAwsS3Object.key}
        roleArn: ${testAwsIamRole.arn}
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Create Build Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new Build(name: string, args: BuildArgs, opts?: CustomResourceOptions);
@overload
def Build(resource_name: str,
          args: BuildArgs,
          opts: Optional[ResourceOptions] = None)

@overload
def Build(resource_name: str,
          opts: Optional[ResourceOptions] = None,
          operating_system: Optional[str] = None,
          storage_location: Optional[BuildStorageLocationArgs] = None,
          name: Optional[str] = None,
          tags: Optional[Mapping[str, str]] = None,
          version: Optional[str] = None)
func NewBuild(ctx *Context, name string, args BuildArgs, opts ...ResourceOption) (*Build, error)
public Build(string name, BuildArgs args, CustomResourceOptions? opts = null)
public Build(String name, BuildArgs args)
public Build(String name, BuildArgs args, CustomResourceOptions options)
type: aws:gamelift:Build
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args This property is required. BuildArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args This property is required. BuildArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args This property is required. BuildArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args This property is required. BuildArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. BuildArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Constructor example

The following reference example uses placeholder values for all input properties.

var buildResource = new Aws.GameLift.Build("buildResource", new()
{
    OperatingSystem = "string",
    StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
    {
        Bucket = "string",
        Key = "string",
        RoleArn = "string",
        ObjectVersion = "string",
    },
    Name = "string",
    Tags = 
    {
        { "string", "string" },
    },
    Version = "string",
});
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example, err := gamelift.NewBuild(ctx, "buildResource", &gamelift.BuildArgs{
	OperatingSystem: pulumi.String("string"),
	StorageLocation: &gamelift.BuildStorageLocationArgs{
		Bucket:        pulumi.String("string"),
		Key:           pulumi.String("string"),
		RoleArn:       pulumi.String("string"),
		ObjectVersion: pulumi.String("string"),
	},
	Name: pulumi.String("string"),
	Tags: pulumi.StringMap{
		"string": pulumi.String("string"),
	},
	Version: pulumi.String("string"),
})
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var buildResource = new Build("buildResource", BuildArgs.builder()
    .operatingSystem("string")
    .storageLocation(BuildStorageLocationArgs.builder()
        .bucket("string")
        .key("string")
        .roleArn("string")
        .objectVersion("string")
        .build())
    .name("string")
    .tags(Map.of("string", "string"))
    .version("string")
    .build());
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build_resource = aws.gamelift.Build("buildResource",
    operating_system="string",
    storage_location={
        "bucket": "string",
        "key": "string",
        "role_arn": "string",
        "object_version": "string",
    },
    name="string",
    tags={
        "string": "string",
    },
    version="string")
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const buildResource = new aws.gamelift.Build("buildResource", {
    operatingSystem: "string",
    storageLocation: {
        bucket: "string",
        key: "string",
        roleArn: "string",
        objectVersion: "string",
    },
    name: "string",
    tags: {
        string: "string",
    },
    version: "string",
});
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type: aws:gamelift:Build
properties:
    name: string
    operatingSystem: string
    storageLocation:
        bucket: string
        key: string
        objectVersion: string
        roleArn: string
    tags:
        string: string
    version: string
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Build Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The Build resource accepts the following input properties:

OperatingSystem
This property is required.
Changes to this property will trigger replacement.
string
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
StorageLocation
This property is required.
Changes to this property will trigger replacement.
BuildStorageLocation
Information indicating where your game build files are stored. See below.
Name string
Name of the build
Tags Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
Version string
Version that is associated with this build.
OperatingSystem
This property is required.
Changes to this property will trigger replacement.
string
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
StorageLocation
This property is required.
Changes to this property will trigger replacement.
BuildStorageLocationArgs
Information indicating where your game build files are stored. See below.
Name string
Name of the build
Tags map[string]string
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
Version string
Version that is associated with this build.
operatingSystem
This property is required.
Changes to this property will trigger replacement.
String
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storageLocation
This property is required.
Changes to this property will trigger replacement.
BuildStorageLocation
Information indicating where your game build files are stored. See below.
name String
Name of the build
tags Map<String,String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
version String
Version that is associated with this build.
operatingSystem
This property is required.
Changes to this property will trigger replacement.
string
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storageLocation
This property is required.
Changes to this property will trigger replacement.
BuildStorageLocation
Information indicating where your game build files are stored. See below.
name string
Name of the build
tags {[key: string]: string}
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
version string
Version that is associated with this build.
operating_system
This property is required.
Changes to this property will trigger replacement.
str
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storage_location
This property is required.
Changes to this property will trigger replacement.
BuildStorageLocationArgs
Information indicating where your game build files are stored. See below.
name str
Name of the build
tags Mapping[str, str]
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
version str
Version that is associated with this build.
operatingSystem
This property is required.
Changes to this property will trigger replacement.
String
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storageLocation
This property is required.
Changes to this property will trigger replacement.
Property Map
Information indicating where your game build files are stored. See below.
name String
Name of the build
tags Map<String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
version String
Version that is associated with this build.

Outputs

All input properties are implicitly available as output properties. Additionally, the Build resource produces the following output properties:

Arn string
GameLift Build ARN.
Id string
The provider-assigned unique ID for this managed resource.
TagsAll Dictionary<string, string>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Arn string
GameLift Build ARN.
Id string
The provider-assigned unique ID for this managed resource.
TagsAll map[string]string
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn String
GameLift Build ARN.
id String
The provider-assigned unique ID for this managed resource.
tagsAll Map<String,String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn string
GameLift Build ARN.
id string
The provider-assigned unique ID for this managed resource.
tagsAll {[key: string]: string}
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn str
GameLift Build ARN.
id str
The provider-assigned unique ID for this managed resource.
tags_all Mapping[str, str]
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn String
GameLift Build ARN.
id String
The provider-assigned unique ID for this managed resource.
tagsAll Map<String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Look up Existing Build Resource

Get an existing Build resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: BuildState, opts?: CustomResourceOptions): Build
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        arn: Optional[str] = None,
        name: Optional[str] = None,
        operating_system: Optional[str] = None,
        storage_location: Optional[BuildStorageLocationArgs] = None,
        tags: Optional[Mapping[str, str]] = None,
        tags_all: Optional[Mapping[str, str]] = None,
        version: Optional[str] = None) -> Build
func GetBuild(ctx *Context, name string, id IDInput, state *BuildState, opts ...ResourceOption) (*Build, error)
public static Build Get(string name, Input<string> id, BuildState? state, CustomResourceOptions? opts = null)
public static Build get(String name, Output<String> id, BuildState state, CustomResourceOptions options)
resources:  _:    type: aws:gamelift:Build    get:      id: ${id}
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
Arn string
GameLift Build ARN.
Name string
Name of the build
OperatingSystem Changes to this property will trigger replacement. string
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
StorageLocation Changes to this property will trigger replacement. BuildStorageLocation
Information indicating where your game build files are stored. See below.
Tags Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TagsAll Dictionary<string, string>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Version string
Version that is associated with this build.
Arn string
GameLift Build ARN.
Name string
Name of the build
OperatingSystem Changes to this property will trigger replacement. string
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
StorageLocation Changes to this property will trigger replacement. BuildStorageLocationArgs
Information indicating where your game build files are stored. See below.
Tags map[string]string
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TagsAll map[string]string
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Version string
Version that is associated with this build.
arn String
GameLift Build ARN.
name String
Name of the build
operatingSystem Changes to this property will trigger replacement. String
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storageLocation Changes to this property will trigger replacement. BuildStorageLocation
Information indicating where your game build files are stored. See below.
tags Map<String,String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll Map<String,String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

version String
Version that is associated with this build.
arn string
GameLift Build ARN.
name string
Name of the build
operatingSystem Changes to this property will trigger replacement. string
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storageLocation Changes to this property will trigger replacement. BuildStorageLocation
Information indicating where your game build files are stored. See below.
tags {[key: string]: string}
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll {[key: string]: string}
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

version string
Version that is associated with this build.
arn str
GameLift Build ARN.
name str
Name of the build
operating_system Changes to this property will trigger replacement. str
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storage_location Changes to this property will trigger replacement. BuildStorageLocationArgs
Information indicating where your game build files are stored. See below.
tags Mapping[str, str]
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tags_all Mapping[str, str]
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

version str
Version that is associated with this build.
arn String
GameLift Build ARN.
name String
Name of the build
operatingSystem Changes to this property will trigger replacement. String
Operating system that the game server binaries are built to run on. Valid values: WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023.
storageLocation Changes to this property will trigger replacement. Property Map
Information indicating where your game build files are stored. See below.
tags Map<String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll Map<String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

version String
Version that is associated with this build.

Supporting Types

BuildStorageLocation
, BuildStorageLocationArgs

Bucket
This property is required.
Changes to this property will trigger replacement.
string
Name of your S3 bucket.
Key
This property is required.
Changes to this property will trigger replacement.
string
Name of the zip file containing your build files.
RoleArn
This property is required.
Changes to this property will trigger replacement.
string
ARN of the access role that allows Amazon GameLift to access your S3 bucket.
ObjectVersion Changes to this property will trigger replacement. string
A specific version of the file. If not set, the latest version of the file is retrieved.
Bucket
This property is required.
Changes to this property will trigger replacement.
string
Name of your S3 bucket.
Key
This property is required.
Changes to this property will trigger replacement.
string
Name of the zip file containing your build files.
RoleArn
This property is required.
Changes to this property will trigger replacement.
string
ARN of the access role that allows Amazon GameLift to access your S3 bucket.
ObjectVersion Changes to this property will trigger replacement. string
A specific version of the file. If not set, the latest version of the file is retrieved.
bucket
This property is required.
Changes to this property will trigger replacement.
String
Name of your S3 bucket.
key
This property is required.
Changes to this property will trigger replacement.
String
Name of the zip file containing your build files.
roleArn
This property is required.
Changes to this property will trigger replacement.
String
ARN of the access role that allows Amazon GameLift to access your S3 bucket.
objectVersion Changes to this property will trigger replacement. String
A specific version of the file. If not set, the latest version of the file is retrieved.
bucket
This property is required.
Changes to this property will trigger replacement.
string
Name of your S3 bucket.
key
This property is required.
Changes to this property will trigger replacement.
string
Name of the zip file containing your build files.
roleArn
This property is required.
Changes to this property will trigger replacement.
string
ARN of the access role that allows Amazon GameLift to access your S3 bucket.
objectVersion Changes to this property will trigger replacement. string
A specific version of the file. If not set, the latest version of the file is retrieved.
bucket
This property is required.
Changes to this property will trigger replacement.
str
Name of your S3 bucket.
key
This property is required.
Changes to this property will trigger replacement.
str
Name of the zip file containing your build files.
role_arn
This property is required.
Changes to this property will trigger replacement.
str
ARN of the access role that allows Amazon GameLift to access your S3 bucket.
object_version Changes to this property will trigger replacement. str
A specific version of the file. If not set, the latest version of the file is retrieved.
bucket
This property is required.
Changes to this property will trigger replacement.
String
Name of your S3 bucket.
key
This property is required.
Changes to this property will trigger replacement.
String
Name of the zip file containing your build files.
roleArn
This property is required.
Changes to this property will trigger replacement.
String
ARN of the access role that allows Amazon GameLift to access your S3 bucket.
objectVersion Changes to this property will trigger replacement. String
A specific version of the file. If not set, the latest version of the file is retrieved.

Import

Using pulumi import, import GameLift Builds using the ID. For example:

$ pulumi import aws:gamelift/build:Build example <build-id>
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To learn more about importing existing cloud resources, see Importing resources.

Package Details

Repository
AWS Classic pulumi/pulumi-aws
License
Apache-2.0
Notes
This Pulumi package is based on the aws Terraform Provider.